|Nokia N810 Source code||by Willems Davy|
All Source code for Nokia N810 released games by willems soft. This contains:
|Dingoo native SDK sources||by Willems Davy|
All sources for the native dingoo Native os Games (native SDK), released by willems soft. This contains:
|Caanoo Source code||by Willems Davy|
All source code for Caanoo Released games by willems soft, this contains:
|Dingoo Linux source code||by Willems Davy|
All source code for dingux released games by willems soft, this contains:
|GP2X Source Code||by Willems Davy|
All Willems Soft source code of GP2X released games. This contains:
|MSI TV@Anywhere master Remote Program 1.0||by Willems Davy|
Delhpi Source code and a simple program to show how to use the MSI TV@Anywhere master remote control for other applications. The program comes with an .ir file for chris-tv 5.15, the program i use to watch television on the pc.
|SDL Plasma||by Willems Davy|
This source code shows how to make a plasma effect, i based this on some source c code i found in article related to plasma's. I tried to document the code a bit. You will need the jedi sdl header files of course as well as some sdl runtimes to get this to compile and run.
|Pallete rotating and fading||by Willems Davy|
This is a simple borland delphi example i created on how to modify the Pallete in 256 color mode in SDL. It will rotate the pallete around in two directions and fade in and out. You will need the Jedi SDL Headers for borland delphi installed in order for it to work.
|Puzzle Shuffle Source Code||by Willems Davy|
This is the borland delphi source code from my puzzle shuffle game.