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Blockdude 1.3
Created by Willems Davy
 
What's new
- Added support for external joysticks on the cradle
- Created a windows binary, which has also support for playing with a joystick
- Added fusion's powers FP_default2 skin

What is it
Blockdude is a puzzle game where you need to be able to reach the exit by moving boxes, it's as simple as that. It is a remake of the Blockman Game from Soleau Software and the TI 83 Blockdude game by brandon sterner. There are 23 levels included. 21 Levels from the orginal blockman game and 2 levels created by me. The game has a built in level editor so you can create new levels on your own and release them as levelpacks. You can also play upto 25 of your own ogg/mod music files.And lastly the is skin support.

How To Play
A, SPACE, Joystick but 1Menu Selections, place a part in the level editor
B, Arrow Up, Joystick but 2Jump onto a block, Hide the part position / grid in the level editor
Y, Space, Joystick but 1In Level editor Mode, Create a new level when being in the level selector. In the level editor itself erase all parts from the screen. (Y only)
Y + Joystick, Joystick + But 4When playing a level you can look around in the level freely
X, SPACE , Joystick But 1 Pickup/Drop a block in game mode. In the level editor, center the level on screen
Arrow Keys, Joystickmove main player.
Escape, Joystick But 8Quit to title screen on the level selector, Quit to level selector in game and level editor mode. Quit the game on the titlescreen.
L, PageDown, Joystick But 5At the level Selector decrease selected level with 5, During game play select the next Skin. In the level editor select previous part
R, PageUp, Joystick But 6At the level Selector increase selected level with 5, During game play select next music. In the level editor select next part.
Enter, Joystick Button 7Test level when being in the level editor, go back to level editor after testing,Restart the current level


Blockdude GP2X Will start up at a main menu, here you can choose the level pack you wish to edit or play by using left an right when the level pack name is selected (it's between "<>" signs). When a level pack is loaded either for game play or level editing, the level selector will show up. Here you select what level you wish to edit or play (if it's been unlocked yet). After you solved a level one extra level will be unlocked. you always have to solve to last unlocked level in order to unlock the next one.

Blockdude GP2X Can play up to 25 music files you have chosen yourself. you just have to copy either a .mod or .ogg file to the music directory and the game will use the music in the game. You can also delete or replace the original music files except for title.mod this file is needed for the game.

Level Packs
If you wish to create levels yourself ,load up the level editor and create a new level pack. you choose a name by using up down left right and confirm the name by using Enter. There is a space sign included decrease the selected sign to go to it.

Once a new level pack has been created you can then load it, and you will be in the level selector. just press Y and start creating your own levels. The level editor will know when a level has been changed, so it will ask you, if you want to save whenever you quit back to the level selector (using select). The level editor will also automatically choose a filename for the levels, you don't need to worry about this.

once your level pack is finished you can just zip your level pack directory and release it to the public. They will then have to unzip your level pack in the levelpacks directory and it will be shown inside the game. It's as simple as that !

Skins
You can change the graphics used in the game by copying the files from the graphics folder to your folder in the Skins directory, and edit them to your liking. It's not necesary to copy over all graphics, if you just wish to change the title screen, then make sure there only exists a titlescreen.png graphics file in your skin directory. Have a look at the included TI-83 skin if you don't know what i mean.

You can also customize the main menu colors by creating a colors.txt (or by copying it over from the ti-83 sample skin) file using an editor that's capable of showing linux text files. If you don't have this just use notepad but only edit the numbers. The numbers are saved in RGBA format Red, Green, Blue values and the A is for alpha which is a value between 0 and 255, 0 will hide the menu completely whereas 255 will show it without transparency. test it out with a value of for example 100 to see the effects.

As of version 1.2 There is an option to add a parralax layer to the game. This layer must be at least 320 pixels in width but may be wider, it may not be smaller ! the height can be a maximum of 240. Just have a look at fusion powers Tech skin to see how it looks like.

About the Window size:
Blockdude was originally made for a machine that has a 320x240 resolution, the windows version runs by default in 640x480. However you can increase (or decrease) the size of the window by passing a parameter to the blockdude.exe file. This parameter has to be an integer number that defines the scalefactor with which the orginal screensize will be doubled. for example
running "blockdude.exe 3" will make the game run at (3x320)x(3x240) = 960x720
running "blockdude.exe 4" will make the game run at (4x320)x(4x240) = 1020x960
etc.
the maximum number u can specify is 10. Of course as far as i know there are no screens yet that handle such resolutions.

Notes:
Deleting a low number level (for example 5) in a big level pack (say 100 levels) will take some time because all other levels have to be renamed and there's no way to speed this up just be patient.

Credits
Blockdude GP2X Is created by
Willems Davy Aka Joyrider
Willems Soft 2008

Music is created by donskeeto !

The Blockman levels are created by Soleau Software - Http://www.soleau.com

The default graphics skin was created by Chris Katiesen for Klas Kroon's remake of blockdude/Blockman. - http://oos.moxiecode.com/

Blockdude for the TI-83 was created by Brandon Sterner

FP_Tech & FP_Default2 skin is created by fusion power !

Questions & Support
Use the forums for bug and problem reports !

History
30/03/2008 - Added Diffrent control system, you can now use external joysticks with the cradle
(Ver 1.3) - Created a windows version, you can also use a joystick here !
  - Added Fusion powers FP_Default skin
 
03/05/2007 - Added a parralax layer, just look at fusion power's FP_Tech skin in levels with scrolling !
(Ver 1.2) - Fixed a bug in the level editor so that levels with no exits(/doors) can't be made anymore.
 
30/04/2007 - Fixed a small bug where the player would be moving in the last direction he moved before finishing a level when playing a level from within the leveleditor.
(ver 1.1) - Removed some debugging code which i'd forgotten to remove.
  - Added a grid in the level editor and options to hide it (B Button)
  - Added fusion powers Tech Skin
 - Added an icon !
 
25/04/2007 - Inital Release
 
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